• @[email protected]
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    43 months ago

    That is a lot of text. Like, I want to read it, and the reference to buddy’s three rules of TTRPGs is neat, but it rambles.

    • ArchEngel
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      13 months ago

      Yeah, definitely a bit of a longer read, and I feel like the ending of the article could have had more of a completed thought / conclusion, but all the same it really got me thinking in a good way.

      I think I the article is really good because it does capture a feeling I have been trying to focus on for my next game - that feeling of doing something cool.

      • @[email protected]
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        23 months ago

        Deep in the ocean of words, the author said something like “doing stuff your character can do according to the rules of the game isn’t cool”. And I totally disagree.

        Choosing the right thing, at the right time, to help your party (or even better, enhance your party’s abilities) feels pretty good, and gets accolades at the table.

        • ArchEngel
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          23 months ago

          I think I agree, especially when those abilities are tricky to line up, are situational, or an option of a few choices, etc. It’s important not to gatekeep how people have fun or how they feel cool!

          • @[email protected]
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            23 months ago

            Yeah. I’d say that a cool move is being prepared for what the moment needs, and then making the situation significantly better for the rest of the players. 🤷‍♂️