• @[email protected]
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    27 days ago

    Yeah you’ve just summed up what I’ve been struggling to put into words it just feels off

    Ngl if it wasn’t splitgate and remove the portals I think it could have been a good f2p shooter that’s a little bit of arena.

    I was never good at portaling in 1 but it was fun, during the closed betas it felt like a way to shave off a couple seconds running instead of using it to flank or get wierd angles

    Also yeah it felt very… sterile idk… like it was made for esports both in lore (which isn’t bad) and irl

    • Luffy
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      17 days ago

      If you didn’t have the portals, you could just play halo, which I’m doing now

      About 1, it was always really fun having 2 ends of the maps as bases and just trying to hold it while trying to portal to the other. At least that’s what I remember. The weapons were also fun (which I can’t say about every weapon except from the fortitude class, since 1 aero’s feels like a paint gun damage wise and the energy gun is an SMG, if someone took it and just completely ruined it for CQC by making the projectiles have the travel time of a sniper firing at 1km.), and the gameplay itself was way less ability centred.

      Also, making the lore of a game „Its esports” is just so generic. Sure, turn it into a Gulag people are thrown into by the rich. Turn one company into the bad guy if you want. But not this shit

      • @[email protected]
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        27 days ago

        Oh yeah the base felt really true on that one arena trying to hold your vertical area.

        In Atlantis or the underwater map it felt like a “base” slowly rotated around the map for a really fun dynamic as well as that one industrial and lava maps

        But yeah my original point was it feels like serveral good ideas (minus the lack of portals) mashed together in one hodge podge