• Magiilaro
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    36 hours ago

    I had (and still have) way more issues with Audio on Windows then I ever had on Linux.

    And I have seen it all, OSS, ALSA, aRts, EsounD, pulseaudio, pipewire and most likely some more that I have forgotten.

    • @[email protected]
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      6 hours ago

      It definitely depends on what you are trying to get out of it.

      I’ll grant: low lag audio performance in Windows is… dismal. Which is why everyone had conference call lag adjustment issues in 2020, “go ahead”, “no you go ahead”, “ok” - both start talking simultaneously again… It seems better these days, I’m sure that’s at least in part due to training of the conference participants, but maybe they have been working on getting the lag down without too many dropout / stutters.

      We have a bespoke low lag audio system that was specifically implemented in Linux even though we put the GUI in Windows because of those lag / stutter issues, years back the audio was done on a dedicated DSP chip, but a Core i7 is more than up to the task on Linux these days.

      The Linux audio pains I refer to were: A) audio just doesn’t work at all, and B) audio works, until you start to try to use two audio applications simultaneously - then they start to mess each other up. Both of those were better in Windows long before Linux came up to speed. But a lot of how Windows audio gets acceptable performance is big laggy buffers.