• 14 Posts
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Joined 2 years ago
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Cake day: June 5th, 2023

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  • yeah, you need some help

    🤡

    On serious note, have you by any chance somehow saved the previous start and end values? Like in history of the shell, terminal or even a piece of paper?
    I’ve found out in the past, that if you recreate the partition table as it was, the data will be read fine

    Otherwise, you might need to use RescueCd to try and get the partition borers back. But if you haven’t rebooted since that fateful keypress, first focus on trying to get to what partition borders were printed in the terminal earlier. IMO it will be the fastest and easiest
    Even if you will get those in cylinders and will have to calculate those back to MBs










  • When catching up with hardware performance for Linux gaming, I always browse phoronix, try to find a few comparisons from different years to see how the card looked like in comparison to other options. There might be some sleepers now no-one remembers about, that you magically have an option to buy. Think which game in the comparisons might have similar requirements to what you want to play and see how the card/cpu did on the settings you find agreeable/non-agreeable/perfect

    Don’t go into its forum, though. There be dragons

    Maybe recently it started to change with NVIDIA opening their drivers but for years we’ve been second class citizens for them. Personally I say “fuck NVIDIA”

    If you decide to go AMD, definitely explore the landscape of fan controllers. I use corectl but maybe you would prefer something else (this is Arch wiki, but should be fine for other distros too)




  • Most of distros use the same projects code-wise, some just add some patches or lag months behind. I mean, it doesn’t really matter, just do it. You’ll either be happy with anything or outgrow whatever you pick up now. And either sooner or later land using one that you will decide is absolutely the best, or just have vague preferences in the end
    But it’s the journey that does it, not a particular distro



  • I think that having any kind of recognizable email is against the idea of privacy. So I would set up the following layering:

    1. Mozilla Relay/TempMail (randomized email accounts)
      for most of shops, job applications, etc. If it leaks you can easily disable the account and/or rotate it on periodic basis to limit the cross-database matching (the privacy part)
    2. a few separate domains for things where you can’t stop receiving mails or having an account is really worth it
    • one for banks
    • one for government
    • one for the few shops where the first layer is not enough
    • one for private exchange
    1. the provider that can change





  • I hope it’s ok that I don’t put links. I think the ones that are from blogs should be easily found

    • Lazy GM - creates a habit of loosely planning the plot, so you can have a bag of things to use, without having to railroad, and changing the plan because of players’ actions doesn’t hurt
    • don’t plan plots, plan obstacles - when you get into the habit of thinking what could be an obstacle in a situation, you don’t have the game to go this or that way. You only switch between applicable obstacles
    • onion plots - “who needs what, what for, but they can’t because of what”. That way coming up with a follow up is easier
    • run combat like a dolphin - mainly, remember to describe things. Yes, I have to actively remember about doing that
    • stars and wishes - to me this is the most constructive form of after session summary. If I ask “what you didn’t like?” (roses and thorns), to me it is not clear how to improve. When it’s about “what you wish/wished for?” it’s much easier to decide whether there was a problem with expectation management or maybe a cool idea that I passed up
    • yes and+no but - mainly, even if we are playing a more trad game, I don’t ask for a roll if I (the plot, of course ;) ) need the thing to happen. I ask for it to answer an additional question “will the character do this well enough to uncover additional details?”. Unless we are in a simulationist wounds&initiative combat, the roll to me is a plot device, not plain success/failure

    And thing I came up on my own but might be only because how my mind works:
    Do split the party
    What I often do is present the obstacle, ask around what the characters are doing after learning that. Then I choose the sequence that I feel has the most meat on it - story to be told and go one by one. Even if an idea surprises me, I’ve found that by the time another player rolls their dice I already know what to do with the previous one. And when scenes have fewer participants, it’s easier to manage spotlight and have lower stakes per scene