• 0 Posts
  • 20 Comments
Joined 2 years ago
cake
Cake day: July 9th, 2023

help-circle
rss
  • I’m an ex-Windows user and have been using Linux for about 7-ish years now.

    If you can handle some downtime, the possibility of some plugins breaking and some time getting used to your new system, you can give it a shot. Otherwise, what I’d more or less recommend is getting a spare computer and just trying Linux out on that. That way you can keep your work computer for critical work while you mess around on the spare.

    I checked Cubase on WineHQ, and sadly it won’t run via WINE from what I see, so you will either have to look for a different DAW (which will require extra time re-learning everything) or just going with a spare).

    If you do plan on biting the bullet and going full Linux on your work machine, here’s a couple observations:

    The only Windows DAW i’ve tried on Linux is FL Studio running through WINE. I do have REAPER for aligning audio tracks (it’s very good at that) but I haven’t really used that enough to become proficient with it. There’s also Bitwig, which I haven’t used (I checked the price on that when i was kinda on the fence about getting it and oh boy is it expensive! around $800 with the annual upgrade or smth lol).

    From my experience, VSTs via WINE (in my case, running through FL Studio 24.2.1), is quite good, although there are is a good bit of jank that comes with it (a few 32-bit VSTs don’t work, it’s a bit of a gamble honestly) and there are bound to be a couple potential breakages with WINE updates (like what happened today as I’m writing this, I updated WINE and idk if it’s just a residual thing but the GUIs on GVST plugins don’t render anymore, I can still access the parameters via hovering and looking at the hints panel in FL Studio, but it is a bit cumbersome trying to operate VSTs blindly, especially when they contain things such as waveforms/levels).

    Other than that FL Studio’s been running like a charm, very very close to (if not native), except for stuff like the Diagnostic thingy not working at all (told you there’s jank).

    As for replacements, you will need to learn new programs, one which may not contain all the features that you would want (muscle memory can also be a bit of a pain). I’d start out with maybe trying out Audacity and GiMP/Krita on Windows and try learning and getting used to the workflow of each on your existing Windows installation before swapping over. I was using FOSS programs like GiMP/Audacity beforehand so the transition was easy once I swapped over. FL in WINE back then was a little more finnicky but most of it still worked so it kept me going.

    If you’re still thinking about wiping Windows off of there and going full Linux, good luck, my friend.


  • I think they’re referring to the how to make a tiktok style edit tutorial video on the Youtube he linked. It’s pretty good, ngl, although i’d much rather than fade out, overlay the alternative clips by a few frames, then fade out and in usinc either cubic out/cubic in, or a combination of exponential and cubic. Gives it a more seamless transition imo.





  • was too incompetent to install arch one time so i used archinstaller and created a separate home partition. couple years later that root partiton’s close to filled up, and i do an update after deleting come programs to free up space. then some weird text appeaerrs in terminal, and so i try to update again (this time specifically wine), says loads of files already exist in filesystem. i think “this is weird”, so i restart.

    what instantly gets my attention is this text greeting me on boot

    loading Linux linux… error: file ‘/vmlinuz-linux’ not found. Loading initial ramdisk… error: you need to load the kernel first.

    Press any key to continue.

    yup, i just borked my install, so i hastily whipped out an outdated arch USB, updated it using a spare laptop and am now on a reinstall (luckily i keep the important files on a separate drive, so not all is lost). extra insult to injury was that my previous install had my drive LUKS encrypted, so i couldn’t evne get in there to possibly backup anything if i tried lol. but it’s feels refreshing starting anew though.







  • Yeah I think they do that for movies as well. If directors want the real thing (because who doesn’t like practical effects and having the real thing in shot?), they’ll have to contact the DoD.

    The DoD reviews the script for the movie, and they just water it down to absolute propaganda (they even say it out loud, they don’t hide it). US is always good, enemy always bad, US wins and saves the day. If there’s any criticism of the army, it’s usually brief and with a very weak point.

    Full Metal Jacket isn’t approved by the DoD. Says everything you need to know about the, imo.


  • I heard in the campaign for the COD MW (2019), the devs put the Highway of Death in the game (which is an American war crime) but in the story they depicted it as something Russia did. This obviously sparked some outrage, as people read this as the game dismissing American war crimes.

    Seems pretty deceptive to me.

    If there’s other games (and maybe some probably much to the equivalent of America’s Army to Russia) that water down Russian war crimes, then that’s just as deceptive.

    I think all propaganda is equally bad. Putting certain ones on pedestals because “At least it isn’t XYZ” doesn’t jive with me, and it distracts from the real issue.







  • the reason why people dislike huge margins and rounded corners is because they grew up in the oldschool era of computing (say from late 90s to maybe early-late 2000s). UI back then was designed to be relatively compact and be readable, everything useful is at a glance and it’s primarily designed for a keyboard and mouse, so if ther’s any margins it’s bound to be at least a couple to few pixels at most.

    this kinda clashes with the more modern age where designs are a bit more simplified and spaced out (i guess inspiration came from mobile phone design, idk), and text is mostly discarded for more visual design, which if you know what the icons look like it can be a bit more simplistic, but when in 115 there’s a small little cloud with an arrow as the get messages button, yeah it’s a bit abstract (and now a bit harder to get to that button), meanwhile the new message button is more or less in the spotlight. it’s inconsistent imo.

    i think it would have been more successful if they stuck to the pre-115 design but just touched it up a bit, maybe get some more modern icons for it and make it feel a it more sleek but without changing the overall layout and design.

    and rounded corners are a taste thing, some people might like very slightly rounded corners while very rounded corners just aren’t their thing. (i’m one of those people, i just like corners that are like 1-3px rounded, 10 to 20 and above is a bit excessive and i generally associate overly rounded corners with the likes of google and microsoft with their current products).

    and this is coming from a gen X lol, i just grew up XP what can i say. although i do like flat design when it’s done well (discord gets it right, excluding some rebranding choices).


  • imo i liked the fact that it looked like Windows XP-era Outlook (not that i used it), i just liked the simplicity of it and the legibility. With 115 now it just seems poorly put together.

    for instance, the buttons for messages have now moved to the pane where your accounts and folders are, Get messages is now just a little cloud icon in the left, and New message gets all the spotlight for some reason. it just looks like someone just slapped things together with no rhyme or reason, it’s inconsistent.

    i liked the prior spaces update because you could just hide it into a little toolbar. Now they have a bar that when you get rid of it, it just messes with the position of the window buttons. not a good look imo.

    it’s still a good client though.