@[email protected] to Linux [email protected]English • 15 days agoBazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.mlimagemessage-square167fedilinkarrow-up1435arrow-down110file-text
arrow-up1425arrow-down1imageBazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.ml@[email protected] to Linux [email protected]English • 15 days agomessage-square167fedilinkfile-text
minus-square@[email protected]linkfedilinkEnglish23•14 days agoHear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
minus-square@[email protected]linkfedilinkEnglish35•14 days agoI mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
minus-square@[email protected]linkfedilinkEnglish13•14 days agoYour compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.
minus-square@[email protected]linkfedilinkEnglish9•13 days agoThat explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
minus-square@[email protected]linkfedilinkEnglish2•13 days agoBecause there’s no incentive for valve to spend time on that i guess
Hear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.
That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
Because there’s no incentive for valve to spend time on that i guess