• @[email protected]
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    3514 days ago

    I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.

    • @[email protected]
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      1314 days ago

      Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.

    • @[email protected]
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      913 days ago

      That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.