I’m always on the lookout for run inspirations. But many Shadowrun missions were hit or miss

  • @[email protected]
    link
    fedilink
    English
    31 year ago

    Waterdeep: Dragonheist was pretty rough. There isn’t a lot of player choice, and there’s a ten scene railroad where the macguffin is yoinked away from the players at the end of each scene.

    War of the Burning Sky was similarly linear.

    So far I like some of missions in Tales of Night City.

      • @[email protected]
        link
        fedilink
        English
        21 year ago

        Yeah! That’s the one. The Cyberpunk RED subreddit has some good remixes of the missions.

        • @[email protected]OP
          link
          fedilink
          11 year ago

          In general the impression I have from reading various sources is that Cyberpunk missions are good sources

          • @[email protected]
            link
            fedilink
            English
            21 year ago

            The Cyberpunk mission format encourages authors to make less linear scenarios. It reminds the author that multiple paths are to be expected.

            Having said that, I have a hard time with Kibble Flavoured Popcorn and Drummer and the Whale from Tales of the Red because scenes aren’t tied together well, or some scenes don’t require the players to do anything.

            This is where the remixes come in. Seasoned GMs can easily improve individual scenes while keeping the shape of the adventure.